Janelle Tecson
championshares cover pic
ChampionShares
Over the summer of 2023, me and a team of 5 researchers wanted to determining how to help improve the social equity and inclusivity of the Riot Games playerbase community. This includes making cosmetics more easily accessible to players that have limited access and trying to uplift the community such that Riot Games is no longer synonymous with toxic communities in their games.

Role
UX Researcher
Project
ENAiBLE x SURA
Timeline
Twelve Weeks
Tools
Figma, FigJam, Miro, Traditional tools, League of Legends



Overview

How can Riot Games enhance its features and cosmetic content to create a more positive community environment while also addressing broader industry challenges such as sustainability and data privacy?

We aim to gather feedback from the player community on the types of features and cosmetic content they would like to see added or removed in Riot Games. This will help us foster a more positive and less toxic environment. By collaborating with Riot Games, we are committed to delivering high-quality experiences while prioritizing the well-being of both people and the planet. In today's retail and service industries, companies face increasing demands to offer more personalized, convenient, and value-driven products and services, all while addressing global challenges like sustainability, data privacy, and social and economic equity.

Why Games?

Coincidentally, everyone in my team enjoyed playing games, especially games made by Riot Games. We all decided, as a joke, to do our research on Riot, specifically on League of Legends and Valorant. Unbeknownst to us, it would lead us to powerful insights and drive me to learn more about the gaming community.

. . . And Why Cosmetic Skins?

Cosmetic skins server several important purposes, making them a valuable addition to the gaming experience. This includes self-expression, status and achievement, support for the game the creators, and a sense of identity and engagement.
Our Research Hypothesis
Initially, our focus was solely on the cosmetic designs themselves. However, after interviewing Riot Games players, we realized we could expand our hypothesis by exploring how players could share their skins with one another to enhance social equity within the player base.

After discussing our findings with our supporting professor, Raelin Musucara, we identified a challenge: our skin-sharing system didn't account for how Riot Games would generate profit from this implementation. This posed a significant difficulty, as our goal was to assist players who have limited time and financial resources. To address this, we evolved our approach to include offering discounts, enabling players to afford their own skins.

Reflecting on our research, it’s clear how much our ideas have evolved. We shifted from focusing on individual player support through skins to fostering a system where veteran players can assist novice players. Our solution ultimately benefits both the community and Riot Games, creating a positive and inclusive environment for all.
Background Research & Understanding Gamers

From gathering observational research (watching people play League of Legends) and experimental research (playing League of Legends), we created a board that started with just our initial thoughts. We then clustered them into bigger and overarching ideas that summarized the user experience well.

As a result of careful observation and experimentation from each of us, we were able to create multiple clusters of different consumer behaviors. This primarily revolve around their interactions with the in-game service, weapon skins, and their relative performance based on game and player interaction. By the end of the process, it was generally true that skins affected the players’ performance and how they interact with other parts of the game (teammates, enemy members, others skins, etc), whether it improved or worsened their game-experience. This was also generally true throughout varying different skill levels of players.

The Gamer Persona

In this analysis, I explored the League of Legends player persona within the Riot Games community, identifying key behavioral patterns and user needs. Players consistently experience community toxicity, yet they engage socially, valuing interactions and the shared experience of gameplay. There is a strong desire for a more rewarding game experience, particularly through improved aesthetics and a wider variety of cosmetic options. Communication and positivity within the community are also critical areas of focus.

However, distinct differences emerged among players. Casual players tend to have lower investment levels and prioritize inclusivity, often refusing to engage in toxic behavior, whereas others seek competitive play and enjoy showcasing their achievements through cosmetics. The perception of the Riot Games ecosystem also varies; while some players feel represented and enjoy the competitive environment, others express dissatisfaction and may consider discontinuing play.

Overall, this persona is heavily influenced by community dynamics, cosmetic enhancements, and in-game interactions. The insights gained highlight the need for Riot Games to address varying player motivations and concerns, particularly around toxicity, communication, and personal gratification, to enhance the overall user experience.

Customer Journey Mapping
After developing the gamer persona, I extended the research by creating a customer journey map to gain deeper insights into the player's experience within the Riot Games ecosystem. This mapping process revealed several critical gaps in understanding how to foster a more positive and less toxic community through cosmetic content. Key questions emerged, such as how to bridge the gap between players with differing resources (time and money), how to ensure mutual benefits between these groups, and how Riot Games can simultaneously drive revenue while promoting a positive community atmosphere.


To address these gaps, I proposed a comprehensive plan to gather additional data. This includes designing surveys to capture player preferences and behaviors related to cosmetic purchases, conducting interviews with a diverse range of players—from newcomers to veterans—and reaching out to industry insiders, including Riot Games employees. The goal is to synthesize this data to inform strategies that balance community satisfaction with business objectives, such as the potential introduction of skin exchanges, satisfaction guarantees, or community-driven events. These insights will be crucial in refining the player experience and supporting the broader goals of Riot Games.

Storyboarding

We began by rapidly brainstorming a wide range of ideas for our application prototype, exploring both practical and highly imaginative concepts. This process allowed us to gain clarity on the direction we should take with our prototype.


Next, each researcher developed two storyboards, resulting in ten total. We then voted on the five most compelling storyboards to move forward with. Based on these, we created low-fidelity prototypes for each application and demonstrated their user flow.


Finally, as a group, we deliberated on which low-fidelity prototype to advance with, ultimately selecting my prototype. The decision was influenced by the incentives my design offered to both inexperienced and experienced players, as well as its demonstrated potential for seamless integration within League of Legends and other Riot Games titles.

With this final low-fidelity prototype, we created a list of notes for improving this prototype and implementing it within our high-fidelity prototype
Our Final Prototype
In assessing our prototype's realism, we focused on several key aspects:

Visual Realism: The prototype incorporates authentic screenshots from League of Legends' queuing and matching screens. Our design aligns visually with the game's style, enhancing its authenticity.

Interaction Realism: Although we used a Figma prototype to simulate interactions, the experience isn't as refined as we would like due to limitations in modifying the actual game.

Breadth: The prototype covers only the initial phase where players queue up, excluding the gameplay itself. It focuses solely on the character and role selection screens.

Depth: Users are limited by the Figma prototype's constraints, as they can only interact with the selected characters and cannot experience gameplay beyond the demonstration phase.

Content Realism: By utilizing actual gameplay screenshots, our prototype immerses users in a familiar context, providing a realistic sense of how our proposed features would integrate into the League of Legends environment.
Quick ChampionShares Demo of Both Players

Figma Prototype Link


Reflection
After this summer, I feel significantly more confident in applying a human-centered design process. My previous experience laid the foundation, but this research has deepened my understanding. Collaborating with my team, Raelin, and our mentors provided valuable insights into initiating and leading a successful research project. This experience has reinforced my passion for pursuing a career in product management, particularly in the gaming industry, where I am eager to engage in more research and development.

Thank you for reading!